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	<title>We Have Explosive &#187; Physical Computing</title>
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		<title>Loopda</title>
		<link>http://connect.borisklompus.com/loopda</link>
		<comments>http://connect.borisklompus.com/loopda#comments</comments>
		<pubDate>Wed, 16 Dec 2009 18:51:56 +0000</pubDate>
		<dc:creator>Boris Klompus</dc:creator>
				<category><![CDATA[Physical Computing]]></category>

		<guid isPermaLink="false">http://blog.borisklompus.com/?p=168</guid>
		<description><![CDATA[<p style="text-align: left;">Loopda is a hardware/software combo design to give the user 6 tracks of simultaneous looping when paired with a 6 channel or more sound card interface for their computer.</p>
<p style="text-align: center;"></p>
<p>Each red button corresponds to one track, with a push the software will begin recording, with another push the software will play back. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Loopda is a hardware/software combo design to give the user 6 tracks of simultaneous looping when paired with a 6 channel or more sound card interface for their computer.</p>
<p style="text-align: center;"><a title="loopda by borisklompus, on Flickr" href="http://www.flickr.com/photos/borisklompus/4164486969/"><img src="http://farm3.static.flickr.com/2767/4164486969_54d16f0e96.jpg" alt="loopda" width="500" height="377" /></a></p>
<p>Each red button corresponds to one track, with a push the software will begin recording, with another push the software will play back. The software does not have to be the active window on a computer to function, giving the user the freedom to interlace this with other software, and the ability to use it quickly and intuitively during live performance.<br />
A 6 position knob activates the volume control, start/stop and playback options for each track. The playback options allow for regular playback, half speed playback, or reverse playback, all able to switch on the fly.<br />
There are two versions of the software, a 2 channel output, or 6 channel output. I recommend the 6 channel output to 6 mixer channels, as this will provide the greatest amount of control over each Loopda track, giving one the ability to pan, EQ, and do all types of other things using a mixer allows.</p>
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		<title>Electric Bop It</title>
		<link>http://connect.borisklompus.com/electricbopit</link>
		<comments>http://connect.borisklompus.com/electricbopit#comments</comments>
		<pubDate>Wed, 14 Oct 2009 02:10:28 +0000</pubDate>
		<dc:creator>Boris Klompus</dc:creator>
				<category><![CDATA[ITP]]></category>
		<category><![CDATA[Physical Computing]]></category>

		<guid isPermaLink="false">http://blog.borisklompus.com/?p=142</guid>
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<p>The Electric Bop It is a game for 1 player, testing one&#8217;s memory, rhythm and coordination. An adaptation of the classics Simon and Bop It, my take on this game has a bit of a twist: there&#8217;s a price to pay for losing.</p>
<p>There are three possible plays &#8211; a bop, pressing down on [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a title="electric_bop_it by borisklompus, on Flickr" href="http://www.flickr.com/photos/45345470@N06/4165200624/"><img src="http://farm3.static.flickr.com/2513/4165200624_0479b5871e_b.jpg" alt="electric_bop_it" width="171" height="256" /></a><a title="front_view by borisklompus, on Flickr" href="http://www.flickr.com/photos/45345470@N06/4165201198/"><img src="http://farm3.static.flickr.com/2510/4165201198_7ce4c51abe_b.jpg" alt="front_view" width="171" height="256" /></a><a title="side_view by borisklompus, on Flickr" href="http://www.flickr.com/photos/45345470@N06/4165202398/"><img src="http://farm3.static.flickr.com/2518/4165202398_000550e510_b.jpg" alt="side_view" width="171" height="256" /></a><a title="in_hand by borisklompus, on Flickr" href="http://www.flickr.com/photos/45345470@N06/4164443767/"><img src="http://farm3.static.flickr.com/2536/4164443767_db41be827c_b.jpg" alt="in_hand" width="171" height="256" /></a><a title="innards_2 by borisklompus, on Flickr" href="http://www.flickr.com/photos/45345470@N06/4164445583/"><img src="http://farm3.static.flickr.com/2793/4164445583_f6677193a1_b.jpg" alt="innards_2" width="171" height="256" /></a></p>
<p>The Electric Bop It is a game for 1 player, testing one&#8217;s memory, rhythm and coordination. An adaptation of the classics <a href="http://en.wikipedia.org/wiki/Simon_%28game%29">Simon</a> and <a href="http://en.wikipedia.org/wiki/Bop_It">Bop It</a>, my take on this game has a bit of a twist: there&#8217;s a price to pay for losing.</p>
<p>There are three possible plays &#8211; a bop, pressing down on red button; a twist, turning the knob; a bend, contorting the hose atop. An LED and a sound are specific to each of the 3 sensors: A bop is green, a twist is yellow, and a bend is red. The game consists of repeating a specific sequence of bops, twists and bends, starting with one and going until &#8230;maybe forever.</p>
<p>With most of the rules out of the way, this cryptic &#8216;price for losing&#8217; and copper backing of the Electric Bop It may make themselves apparent. The catch is, if you play the sequence back wrong, or take too long to respond, ZAP! What better, and more addictive, way to say &#8216;better luck next time, sucker!&#8217; Just when discouragement strikes, the game restarts, and what better way to get your frustrations out than trying again?</p>
<p>Made during Physical Computer Class while at ITP, for the Stupid Pet Trick assignment.</p>
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