The Electric Bop It is a game for 1 player, testing one’s memory, rhythm and coordination. An adaptation of the classics Simon and Bop It, my take on this game has a bit of a twist: there’s a price to pay for losing.
There are three possible plays – a bop, pressing down on red button; a twist, turning the knob; a bend, contorting the hose atop. An LED and a sound are specific to each of the 3 sensors: A bop is green, a twist is yellow, and a bend is red. The game consists of repeating a specific sequence of bops, twists and bends, starting with one and going until …maybe forever.
With most of the rules out of the way, this cryptic ‘price for losing’ and copper backing of the Electric Bop It may make themselves apparent. The catch is, if you play the sequence back wrong, or take too long to respond, ZAP! What better, and more addictive, way to say ‘better luck next time, sucker!’ Just when discouragement strikes, the game restarts, and what better way to get your frustrations out than trying again?
Made during Physical Computer Class while at ITP, for the Stupid Pet Trick assignment.




